A TASTE OF THE ELECTRONIC LIBRARY "ELECTRONIC BOOKS - MULTIMEDIA REFERENCE WORKS" CONFERENCE IN BERGEN 21-23 NOV. 1990

 

Espen Aarseth

  One is easily impressed by conferences arranged by the Norwegian Computing Centre for the Humanities. We were impressed by its national conference Computers in the Humanities in 1988, where an efficient crew kept three or four parallel sessions going for an audience of 140. At this conference, with an audience of 175, in which the Norwegian Publishers' Association and the Norwegian Institute for the Graphic industries, Oslo, were co-arrangers, things went mostly without a hitch - and anybody who has arranged a conference and relied on heavy technical equipment (including prototypes) knows that it is impossible to get everything to function on time. It was therefore somewhat comforting to the rest of us to see that there were some small glitches, not many, but enough of them to make those responsible appear human, after all. This time the program was far more linear than at the 1988 conference, since there was only one main program line, which made rather a contrast to the topic - or at least to one of the topics: non-linear books and their consequences for authors, publishers and readers - in short: for the information society.

A NONLINEAR BOOK - WHAT IN THE WORLD IS THAT?

It is a text in which the data (sentences, encyclopaedia entries, pictures etc) are not organized neatly in rows, one page following another, but are organized with the aid of pointers and links, to put it simply. It may be in the shape of a hierarchy (tree structure), or in the shape of more or less well organized networks of the spaghetti type. Normally (but not necessarily) one reads such texts - usually termed hypertexts - by using a computer. When sound, pictures and film sequences are added, it is called hypermedia or interactive multimedia. If we compare the reading of a conventional book to a train ride, where the route is established and the view exactly the same from one ride to the next, a non-linear book may be compared to a journey into unknown land, where the readers choose their own paths and explore the landscape. In addition to the demands which this naturally makes on the readers, who have to seek information actively in order to get any, authors also meet new challenges. When an author organizes a quantity of material into a conventional, linear book, it is done through phrasing (use of words), exclusion (determining what should not be included) and disposition (plot, narrative structure, the order of the elements). These elements make up what may be called a rhetoric, in one sense of the word. A non-linear book permits a different type of rhetoric. Exclusion becomes less important, since the author may include pointers to material which would be left out of a linear version, but which here can invite the reader to take small excursions, without being in the way, so to speak. The phrasing will also be affected: Since a word or a phrase in an ordinary sentence may be a pointer to a different part of the text, these words will gain in importance and attract attention - they may even become more important than the sentence in which they are placed. Awareness of this fact will change both the author's way of writing, and the reader's way of reading. In a non-linear text (or hypertext), textual elements are not placed in any specific order, but are organised in a network, in which many different orders are possible. Thereby the old rules of disposition are waived. Aristotle's thesis about a beginning, a middle and an end does not apply to non-linear stories. In its place we need rules and conventions for how to organise a non-linear text - and for how the reader should navigate it. These questions were the focus of the conference, and they are a source of much criticism of hypertext. In a fragmented network of pointers and textual bits, it is easy to get "lost in hyperspace", as the saying goes. The constructors of hypertext face a dual challenge: they must develop ways of organising (partitioning) the material and find pedagogically adept conventions for pointing, which can form a standard for hypertext as a form of communication. They also need to create navigational systems which give the readers full overview and good means of "transportation". In this process, well-founded criticism is indispensible, while banal and negative criticism based on fear of the unknown, will derail and damage the process. It takes a long time for a new medium to find its form, cf. the evolution of "film language", and it is therefore important to look beyond the limitations which will become visible in the first weak attempts. "Literature is debugged" says Ted Nelson, the hyperguru of hypertext, meaning that the system consisting of authors, publishers, typographers, books, distribution and readers is honed to a fine point over the centuries, and therefore funtions as well as it does. At the same time he sees hypertext and electronic publishing as a natural extension of this system - and the substantial interest in the conference as well as the composition of the participants indicate that his view is shared by many.

THE MEDIUM WAS THE MESSAGE - BUT MORE THAN DISC JOCKEY PALAVER

Let us return to the conference. A varied selection of Norwegian and foreign representatives for the various interest groups - publishers, media specialists and product developers - were invited to present papers, and in general the quality of the speakers was very good and the variation useful and mutually inspiring. When media technology is up for discussion, there is always the danger of what I term disc jockey palaver - focussing on technical standards and acronyms (CD-ROM, CDTV, CDI, DVI, CDV, CVD, etc), mixed with babble of a brilliant future and with what comes close to echoing proud mothers cooing over each other's offspring, "Oooh, how small it has become!" Standards and novelties are important, but not for themselves. Fortunately, there was not very much of that at this conference, but there was, on the other hand, a lot of show - and at times it was quite impressive. First showman to the rostrum was Graham Brown-Martin, who participated in BBC's project Domesday. He gave an entertaining and informative introduction to the development of multimedia over the past ten years, from what he called "interrupted video" to applications which have become more fully integrated and "content rich". He also showed some examples of three-dimensional animations with music, made by children of varying ages. They were a kind of rock videos, funny and surprisingly well made and experimental. His final rather optimistic message was that we as Europeans, with our long tradition of art and culture, might play an important role as designers in relation to technological giants like the USA and Japan: "Europe could lead!" Knut Brustad, representing the Norwegian company of SYNTEC, made a rather sombre and earthbound contrast to Brown-Martin. Brustad has been the editor of LaserAtlas of M|re og Romsdal County, a multimedial presentation of the county aimed at the tourist industry. His experience from this work was the topic of his presentation, and his story was both useful and depressing. Obviously, multimedia production in Norway is not the place to go looking for easy money and a comfortable job. There were many problems, ranging from marketing to text processing. (According to Brustad, text was in fact the worst kind of data to handle!) Among his advice to future record producers, I took particular note of the following: "Learn, and learn quickly", and "Information is more expensive than technology". His conclusion was that the Norwegian market is not yet ready for such productions, and he advised would-be producers of multimedia records to wait - "in an intelligent manner". A different approach to the record market was presented by Tomas Bj”ersdorff, marketing manager of Esselte Special Publishers, Stockholm, who talked about the development and marketing of CD-ROM. He pointed out the curious fact that this "distribution medium" as he called it, was developed without anybody defining a target group. If one had tried to do so, the CD-ROM might never have gotten off the drawing board. There simply was no market! Bj”ersdorff also presented interesting figures for the distribution of CD-players in Norway compared to Sweden: In Norway the total number of players is 4-500, while the Swedish government has purchased 2,000 players for the libraries alone.

CRITICISM AND REFLECTION - FROM DIFFERENT ANGLES

Those of us who desired more theoretical and principled considerations on hypermedia and non-linearity, were not disappointed either. \yvin Rannem, The Norwegian Institute for the Graphic Industries, started that discussion in a presentation that covered a lot of ground and provided a critical perspective on hypertext and multimedia, in a humorous and pointed form. He speculated on what the "interactive" element in these media really consisted of, and emphasised three key terms: spontaneity, control and focus on the user. Texts are and have always been sequential, he said, and described hypertext as a kind of interface. One may accept or reject his rather negative view of hypertext as "antistructured information", but he made some very apt observations, and his clearly formulated critical remarks would have been a fruitful starting point for a further discussion. George Landow, Brown University, taking his starting point in a demonstration of the Intermedia system, discussed hypertext as an educational medium. He predicted enormous possibilities for the medium - in the long run, making reference to the Gutenberg "revolution" which took about 350 years. Landow warned against placing too much emphasis on non-textual education. Text is more flexible than other forms of information, and hypertext is text. He also touched the problems of publishing, distribution and copyright, and foresaw that in the future today's hypertext would look quaint. Author Tor Edvin Dahl pointed out that interactivity in art is no novelty, and illuminated the problem with a number of examples of interactive fiction. He saw severe limitations in today's "adventure games", a genre with which he was thoroughly familiar, and felt there was a need for more structure and dramaturgy in order to make it exiting and rewarding. This writer, however, does not see a need for more dramaturgy. However, not even after Dahl's presentation was there time for general discussion, so that polemic will have to rest. Gunnar Liest|l, Department of Media and Communication, University of Oslo, regarded the computer in the context of media history, and showed how the computer has annected other media (mail, TV, text, pictures, etc) to become a multimedium. His humorous and pointed observation in that connection was that the computer became a medium when digital pornography made headlines. He also touched the problem of linearity, and felt that it was necessary to distinguish between time and space: temporal non-linearity is "impossible", while spatial non-linearity actually should be termed "multisequentiality" - a term also used by Landow. Without going too far into these chronotopical problems, I will still permit myself to point out a small disparity in the terminology: Ted Nelson uses the term "non-sequential", where others say "multi-sequential". Something might probably be gained by a degree of standardisation, though I would not say that Landow and Liest|l should be the ones to change their terminology. The wittiest analogy of the conference was made by Erling Maartmann-Moe from the Norwegian Computing Centre, Oslo. He compared the free jumping possibilities of today's hypertext to the infamous "go to"-paradigm in earlier programming. Today, too, we are completely free to create chaos, he said, and called for hypermedia's parallel to object-oriented programming.

PERSEUS - A GEM!

The most precious item in the conference (as well as the best argument I have seen for the use of multimedia in the humanities) was Elli Mylonas's presentation of the Perseus project, developed at Harvard University. The Perseus project combines classical and antique Greek literature, art, history and archeological material in a hypercard-based multimedia installation, available on diskette, compact disc and video disc. Perseus offers approximately 40 - later a total of 60 - classical texts by authors like Pindar, Aeschylus and Sophocles in the original and in English, interactive maps of archeological sites, stills, video sequences and dictionaries. The user may make his own paths through the material, so the system is relatively open. The width of the material, and the elegance of the user interface, together with the fact that Perseus may be used for both education and research, makes this a completely unique academic product, which I presume to foresee will become a model for future humanist multimedia productions. Once again we see that the classical scholars are the first to make use of new computer technology in the humanities. But Perseus is definitely a product which can and must be made available to other humanist milieus - such as archeology, history, art history and comparative literature.

A SUCCESSFUL CONFERENCE - BUT WHERE WERE THE HUMANISTS??

There were many other things also taking place at the conference: stands exhibiting diverse CD-ROM and video disc productions, and, naturally, a number of presentations which I have not touched on here. Personally, I missed the opportunity for discussion after each presentation, but the tight program did not allow for that. Those responsible for program and organisation deserve unreserved praise for a varied and well composed conference - an exciting encounter between industry and academic research. The progress of the agenda might be read as a good old-fashioned, linear narrative; a rosy and optimistic start (Brown-Martin), problems and objections underway (Brustad and Rannem), and, not least, a happy ending (Mylonas/the Perseus project). My biggest objection to the conference is concerned neither with the program nor with my personal enrichment, but with the conference fee: NOK 2,000 (in addition to expensive lunches and dinners) for a 2-3-day conference is prohibitively expensive for a student - poor or not. Perhaps for this reason almost nobody from the local humanities milieus participated. Considering the fact that the topic of the conference was very relevant for research as well as teaching in the humanities, this is deplorable, whether the cause is a lack of interest among the humanists, too little marketing or too high a fee. Here we have to look sharp - as was pointed out in the discussion - multimedia is a humanist concern.

 


Innholdslisten for dette nummeret  Hovedside, Humanistiske Data Hjemmeside, Humanistisk Datasenter